Turn-Based Deckbuilder Prototype (Unity)
Turn-Based Deckbuilder Prototype (Unity)
Gameplay-systems prototype built in Unity (C#), focused on combat flow, card UX, AI intent telegraphing, and reward selection.
Estimated playtime: ~5–10 minutes.
Systems
- Turn flow + input gating (player turn → enemy turn)
- Card UX: hover + drag/drop targeting + validation
- Enemy AI with intent telegraphing (next action preview)
- Status effects / effect sequencing
- Post-combat reward selection (pick 1 of 3 cards)
Controls
- Hover a card to preview
- Left-click + drag to play
- End Turn button to finish your turn
Links
- Source code: GitHub repository
- Technical breakdown: TECH_BREAKDOWN
Notes
- Recommended: fullscreen. Windowed mode may affect card targeting.
- Non-commercial portfolio prototype. Combat structure inspired by modern roguelike deckbuilders.
| Updated | 4 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Fouzis |
| Genre | Card Game |
| Made with | Unity, GIMP, Audacity |
| Tags | card-battler, csharp, Deck Building, Prototype, Roguelike, Singleplayer, Turn-based, Unity |
| AI Disclosure | AI Assisted, Code, Graphics |
Download
Download
Turn-Based Deckbuilder Prototype (Unity)_v0.1.1_Windows.zip 91 MB



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